top of page
Card game - mockup

Board Game Art

Fabled Flora

Fabled Flora

Tea bag design for manyworldstavern.com,

a company that creates and sells coffee and tea for game night.

The prompt was "draw a wildflower meadow scene that includes a cat"

and this is what I came up with. A happy shepherd dryad and his fluffy sheep.

Gems_of_Iridescia_Cover
optimized_Gems_of_Iridescia_Backer_Kit_Banner_FB_001.png

Gems of Iridescia

Can you find the Iridia Stone and unite the people of Iridescia?

by Rock, Stone & Dice™ Games

Welcome to the fantastical world of Iridescia! An abandoned world, previously renowned for its wealth of rare gems, Iridescia has been vacant for 100 years due to a cataclysmic event forcing its inhabitants to take to the skies. Now that it is safe to return, the former inhabitants take off on a new adventure to explore their former world.

Take on the role of one of 4 races to explore the lands, mine gems, craft items and find the missing Iridia Stone to ascend to the throne and unite the people!

Gems of Iridescia.jpeg
Gems of Iridescia Game Box
Code of Silence

Code of Silence

Designer: Ali Ferhat Tamur
Artist: Sarah "Freedz" Conlon
Publisher: (Looking for a publisher)

Read more on boardgamegeek.com

Yellow_Horses.png

Code of Silence is a unique board game that challenges players to work together to achieve a common goal, but with a twist. This euro-style cooperative game has limited communication, making it a thrilling and exciting experience for all players.

Designed for 3-6 players, Code of Silence also includes a solo variant for those who prefer to play alone. Regardless of how many players are at the table, the game always has 6 horses and 6 secret orders. At the beginning of the game, each player knows one secret order, but some orders may not be known by anyone.

Overall, Code of Silence is a thrilling and exciting board game that challenges players to work together and communicate effectively in order to achieve a common goal. Its limited communication aspect adds a layer of difficulty and excitement, making it a truly unique gaming experience.

 

Code of Silence Gamebox Cover Art
Code of Silence Gameplay
94c21a8a933e4f7eabfe380e268b0f956b69c518.png
SjriKIW.png
Click-Click, Buzz-Buzz, Nom-Nom!

Click-Click, Buzz-Buzz, Nom-Nom! is a tiny hex-grid movement game for 2 players, featuring strategic choices and simultaneous turns. Each player operates a tiny wind-up dinosaur. Those dinosaurs race around trying to collect the most pepperonis.

It's as easy as 1-2-3:

  1. Click-Click. "Wind-Up" your dino by rotating it clockwise 1-5 "clicks."

  2. Buzz-Buzz. For every "click" you turned, move your dino forward exactly 1 space.

  3. Nom-Nom! Eat that pizza! If you hit any slices while moving, they're yours. Collect them and save them for game-end scoring.

Take simultaneous turns until 1 dino chomps down its 5th slice of pizza. Then count your pepperonis to determine the winner.

This illustration was for a Single Card Challenge hosted by The Game Crafter. We made the second place!

https://www.thegamecrafter.com/games/click-click-buzz-buzz-nom-nom-

A sea exploring set collection card game

for 1-4 players.

Designer: Chris Backe
Artist: Sarah "Freedz" Conlon
Publisher: Sarah "Freedz"Conlon

Read more on kickstarter.com

Fish png.png
Seahorse png.png

Relax and explore the beautiful reef while discovering charming sea creatures in Snorkel, a set collection memory card game for 1-4 players. Snorkel is a great game for both young and old to come together around the table and have fun.

In Snorkel, players compete to find the most sets of sea creatures. The deck of cards is shuffled, and then 9 cards are placed face down into a 3x3 grid. On a player's turn, they flip over three cards and see if they create a set of 3. A set can be 3 cards with the same creature, three cards with creatures at the same depth, three cards with the same quantity of creatures, or 3 cards that have nothing in common. It is possible to have multiple sets within the three cards. However many sets a player creates, they get to keep that many cards in front of them. The remaining cards are put back onto the grid, and any taken ones are replaced from the deck.

Players attempt to create the most sets in front of them and also collect certain creatures to fulfill end-game scoring requirements.

The game combines the familiar elements of games like memory, SET and Three Card Monte to create an easy to learn yet clever game that is fun and engaging for all ages. 

Card Back.jpg

Back of the card

Creatures Ideas Sheet.jpg

Sea creatures design development

Snorkel Coloring Page.JPG

Coloring page for Kickstarter campaing

bottom of page